Varesa team
OverloadPlays Pyro · ShredElectro carry with Mavuika and Chevreuse for Overload and Chevreuse’s Pyro–Electro shred, plus Iansan for ATK.

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Build guide · Genshin Impact
Executor of Justice
The best Chevreuse build in Genshin Impact (Version 7.0) is Symphonist of Scents with Noblesse Oblige. Updated August 22, 2026
If Chevreuse needs to use Burst every rotation, meeting her Energy Recharge requirements takes priority. CRIT Rate can also be prioritized if using Favonius Lance and she or the team relies on its particle generation. Otherwise, Chevreuse should focus on trying to cap her second Ascension passive, which requires 40000 HP.
#1
Level
Max first
#2
Skill
Then
Levels on Chevreuse improve her HP, which helps improve her buff strength through her second Ascension passive. Levelling Skill for healing can be considered for comfort or if using Song of Days Past.
Electro carry with Mavuika and Chevreuse for Overload and Chevreuse’s Pyro–Electro shred, plus Iansan for ATK.
Electro carry with two Pyro units for Overload and Chevreuse’s shred, and Fischl for Electro resonance.
Pyro carry with a Pyro shielder, Chevreuse for the Pyro–Electro shred, and Fischl as the Electro trigger.
Electro carry with two Pyro units for Overload and Chevreuse’s shred, and Fischl for Electro resonance.
Pyro carry with a Geo buffer, a Cryo off-field unit for Melt on Mavuika’s hits, and Bennett for ATK and healing.
Genshin Impact 4★ Pyro Polearm Healer
Symphonist of Scents tops the weapon ranking for Chevreuse at R1, ahead of Favonius Lance and Dialogues of the Desert Sages. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Weapons below.
Run Noblesse Oblige on Chevreuse, with Song of Days Past and Scroll of the Hero of Cinder City behind it. Main stats are HP% / Energy Recharge sands, HP% goblet, HP% / Healing Bonus / CRIT Rate circlet. Roll substats in the order HP% > ER.
Talent priority is Level > Skill. The Elemental Burst costs 60 energy, which is what an Energy Recharge target has to clear.
Chevreuse plays Pyro · Shred in the Varesa team, alongside Varesa, Mavuika and Iansan.

Normal Attack Performs up to 4 consecutive spear strikes.
Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.
Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 53.1% | 57.5% | 61.8% | 68.0% | 72.3% | 77.2% | 84.0% | 90.8% | 97.6% | 105.0% | 112.4% | 119.9% | 127.3% | 134.7% | 142.1% |
| 2-Hit DMG | 49.3% | 53.3% | 57.3% | 63.1% | 67.1% | 71.7% | 78.0% | 84.3% | 90.6% | 97.5% | 104.4% | 111.2% | 118.1% | 125.0% | 131.9% |
| 3-Hit DMG | 27.6%+32.5% | 29.9%+35.1% | 32.1%+37.7% | 35.4%+41.5% | 37.6%+44.2% | 40.2%+47.2% | 43.7%+51.3% | 47.3%+55.5% | 50.8%+59.6% | 54.6%+64.2% | 58.5%+68.7% | 62.4%+73.2% | 66.2%+77.7% | 70.1%+82.3% | 73.9%+86.8% |
| 4-Hit DMG | 77.3% | 83.6% | 89.8% | 98.8% | 105.1% | 112.3% | 122.2% | 132.1% | 141.9% | 152.7% | 163.5% | 174.3% | 185.1% | 195.8% | 206.6% |
| Charged Attack DMG | 121.7% | 131.6% | 141.5% | 155.7% | 165.6% | 176.9% | 192.4% | 208.0% | 223.6% | 240.6% | 257.5% | 274.5% | 291.5% | 308.5% | 325.5% |
| Charged Attack Stamina Cost | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 | 25.0 |
| Plunge DMG | 63.9% | 69.1% | 74.3% | 81.8% | 87.0% | 92.9% | 101.1% | 109.3% | 117.5% | 126.4% | 135.3% | 144.2% | 153.1% | 162.1% | 171.0% |
| Low/High Plunge DMG | 127.8%/159.7% | 138.2%/172.7% | 148.6%/185.7% | 163.5%/204.2% | 173.9%/217.2% | 185.8%/232.1% | 202.2%/252.5% | 218.5%/272.9% | 234.9%/293.4% | 252.7%/315.6% | 270.5%/337.9% | 288.4%/360.2% | 306.2%/382.5% | 324.1%/404.8% | 341.9%/427.0% |

Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG. For a short duration after Chevreuse fires a shot, she will continuously restore HP to your active character on the field. The amount healed is based on her Max HP. Hold to fire in a different fashion.
Hold Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area. Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.
Arkhe: Ousia Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.
"Actually, training regulations only had the phrase "interdiction fire," but the protagonist of this novel believes that even how stylish your terminology is can affect how motivated your troops are, which can put your opponents on the back foot right from the get-go... I think that's a good point, so I changed the regulations!"
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Press DMG | 115.2% | 123.8% | 132.5% | 144.0% | 152.6% | 161.3% | 172.8% | 184.3% | 195.8% | 207.4% | 218.9% | 230.4% | 244.8% | 259.2% | 273.6% |
| Hold DMG | 172.8% | 185.8% | 198.7% | 216.0% | 229.0% | 241.9% | 259.2% | 276.5% | 293.8% | 311.0% | 328.3% | 345.6% | 367.2% | 388.8% | 410.4% |
| Overcharged Ball DMG | 282.4% | 303.6% | 324.8% | 353.0% | 374.2% | 395.4% | 423.6% | 451.8% | 480.1% | 508.3% | 536.6% | 564.8% | 600.1% | 635.4% | 670.7% |
| HP Regeneration Over Time | 2.67% Max HP+257 | 2.87% Max HP+282 | 3.07% Max HP+310 | 3.33% Max HP+340 | 3.53% Max HP+372 | 3.73% Max HP+407 | 4.00% Max HP+443 | 4.27% Max HP+482 | 4.53% Max HP+522 | 4.80% Max HP+565 | 5.07% Max HP+610 | 5.33% Max HP+657 | 5.67% Max HP+706 | 6.00% Max HP+758 | 6.33% Max HP+811 |
| Healing Duration | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s | 12.0s |
| Surging Blade DMG | 28.8% | 31.0% | 33.1% | 36.0% | 38.2% | 40.3% | 43.2% | 46.1% | 49.0% | 51.8% | 54.7% | 57.6% | 61.2% | 64.8% | 68.4% |
| Surging Blade Interval | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |

Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells. The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.
"Theoretically, a rectangular blast would be most efficient at destroying enemy formations. Unfortunately, the cross-section of an explosive shock wave is round, like most cakes. So, the secondary explosive shells can only be arranged like the fruit on a cake, forming a ring around the edge."
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Explosive Grenade DMG | 368.2% | 395.8% | 423.4% | 460.2% | 487.8% | 515.4% | 552.2% | 589.1% | 625.9% | 662.7% | 699.5% | 736.3% | 782.3% | 828.4% | 874.4% |
| Secondary Explosive Shell DMG | 49.1% | 52.8% | 56.5% | 61.4% | 65.0% | 68.7% | 73.6% | 78.5% | 83.4% | 88.4% | 93.3% | 98.2% | 104.3% | 110.4% | 116.6% |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |

When all party members are Pyro and Electro characters and there is at least one Pyro and one Electro character each in the party: Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s. The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Ascension Talent.

After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way.

Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.
Level 90 and every talent to 10
5,377,500
Mora 17 material lines
Ascension to 90
420,000
Mora 9 materials · 6 steps
All 3 talents to 10
4,957,500
Mora 3× the single-talent bill
20,000Mora
40,000Mora
60,000Mora
80,000Mora
100,000Mora
120,000Mora
Total to level 90
420,000 Mora
12,500Mora
17,500Mora
25,000Mora
30,000Mora
37,500Mora
120,000Mora
260,000Mora
450,000Mora
700,000Mora
One talent to 10
1,652,500 Mora
All 3 talents to 10
4,957,500 Mora
C1When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s. You must first unlock the Ascension Talent "Vanguard's Coordinated Tactics."
C2After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.
C3Increases the Level of Short-Range Rapid Interdiction Fire by 3. Maximum upgrade level is 15.
C4After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s.
C5Increases the Level of Ring of Bursting Grenades by 3. Maximum upgrade level is 15.
C6After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once. After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.

Chevreuse's outfit. The designers kept the uniform's classic black, white, and red color combination and added a bevy of accessories, but the result proved too heavy, which the captain protested. The final, fit-for-public-consumption version lacked most of those metal decorations.
Names, descriptions and art from the game data. Pick an outfit on the stage to see it full size.