Klee team
OverloadLeadsPyro carry with a Pyro shielder, Chevreuse for the Pyro–Electro shred, and Fischl as the Electro trigger.

Knights of Favonius
Build guide · Genshin Impact
Fleeing Sunlight
The best Klee build in Genshin Impact (Version 7.0) is Vivid Notions with Crimson Witch of Flames. Updated August 22, 2026
Also works: Nocturne's Curtain Call, Kagura's Verity, Echoes of the Heart, Flowing Purity
#1
Normal Attack
Max first
#2
Elemental Skill
Then
#3
Elemental Burst
Next
Pyro carry with a Pyro shielder, Chevreuse for the Pyro–Electro shred, and Fischl as the Electro trigger.
Genshin Impact 5★ Pyro Catalyst Main DPS
Vivid Notions is the closest fit on the game's own numbers: Klee's kit multiplies ATK, and a weapon is ranked here on whether its ascension stat and its passive act on that stat. Reliquary of Truth, Royal Grimoire and Nocturne's Curtain Call come next. No playtested ranking has been imported for Klee, so this is arithmetic over the kit data rather than a damage measurement.
Run Crimson Witch of Flames on Klee, with A Day Carved From Rising Winds and Disenchantment in Deep Shadow behind it. Main stats are ATK% sands, Pyro DMG Bonus goblet, CRIT Rate / CRIT DMG circlet. Roll substats in the order CRIT Rate > CRIT DMG > ATK% > Energy Recharge.
Talent priority is Normal Attack > Elemental Skill > Elemental Burst. The Elemental Burst costs 60 energy, which is what an Energy Recharge target has to clear.
The strongest team is Klee, Nicole, Chevreuse and Fischl, built around Klee — Overload.

Normal Attack Throws things that go boom when they hit things! Performs up to 3 explosive attacks, dealing AoE Pyro DMG.
Charged Attack Consumes a certain amount of Stamina and deals AoE Pyro DMG to opponents after a short casting time.
Plunging Attack Gathering the power of Pyro, Klee plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1-Hit DMG | 72.2% | 77.6% | 83.0% | 90.2% | 95.6% | 101.0% | 108.2% | 115.5% | 122.7% | 129.9% | 137.4% | 147.2% | 157.0% | 166.8% | 176.6% |
| 2-Hit DMG | 62.4% | 67.1% | 71.8% | 78.0% | 82.7% | 87.4% | 93.6% | 99.8% | 106.1% | 112.3% | 118.8% | 127.3% | 135.8% | 144.3% | 152.8% |
| 3-Hit DMG | 89.9% | 96.7% | 103.4% | 112.4% | 119.1% | 125.9% | 134.9% | 143.9% | 152.9% | 161.9% | 171.2% | 183.4% | 195.7% | 207.9% | 220.1% |
| Charged Attack DMG | 157.4% | 169.2% | 181.0% | 196.7% | 208.5% | 220.3% | 236.0% | 251.8% | 267.5% | 283.2% | 299.6% | 321.0% | 342.4% | 363.8% | 385.2% |
| Charged Attack Stamina Cost | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 |
| Plunge DMG | 56.8% | 61.5% | 66.1% | 72.7% | 77.3% | 82.6% | 89.9% | 97.1% | 104.4% | 112.3% | 120.3% | 128.2% | 136.1% | 144.1% | 152.0% |
| Low/High Plunge DMG | 113.6%/141.9% | 122.9%/153.5% | 132.1%/165.0% | 145.3%/181.5% | 154.6%/193.1% | 165.2%/206.3% | 179.7%/224.5% | 194.2%/242.6% | 208.8%/260.8% | 224.6%/280.6% | 240.5%/300.4% | 256.3%/320.2% | 272.2%/340.0% | 288.0%/359.8% | 303.9%/379.6% |

Jumpy Dumpty is tons of boom-bang-fun! When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce.
On the third bounce, the bomb splits into many mines. The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG.
Starts with 2 charges.
Jumpy Dumpty is Klee's good friend! She can't help but introduce him to everyone.
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Jumpy Dumpty DMG | 95.2% | 102.3% | 109.5% | 119.0% | 126.1% | 133.3% | 142.8% | 152.3% | 161.8% | 171.4% | 180.9% | 190.4% | 202.3% | 214.2% | 226.1% |
| Mine DMG | 32.8% | 35.3% | 37.7% | 41.0% | 43.5% | 45.9% | 49.2% | 52.5% | 55.8% | 59.0% | 62.3% | 65.6% | 69.7% | 73.8% | 77.9% |
| Mine Duration | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| CD | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s | 20.0s |

Klee's Blazing Delight! For the duration of this ability, continuously summons Sparks 'n' Splash to attack nearby opponents, dealing AoE Pyro DMG.
The knights all believe that Klee must have a lucky star watching over her to have never been hurt by any of her own bombs...
Talent level
10 is the cap from materials; C3 and C5 add +3.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sparks 'n' Splash DMG | 42.6% | 45.8% | 49.0% | 53.3% | 56.5% | 59.7% | 64.0% | 68.2% | 72.5% | 76.8% | 81.0% | 85.3% | 90.6% | 95.9% | 101.3% |
| Duration | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s | 10.0s |
| CD | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s | 15.0s |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |

When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark. This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina and deals 50% increased DMG.

When Klee's Charged Attack results in a CRIT Hit, all party members gain 2 Elemental Energy.

Displays the location of nearby resources unique to Mondstadt on the mini-map.

After completing Witch's Homework: Of Leaves That Spark, Klee will become a Hexerei character. When the party includes at least 2 Hexerei characters, you will gain the Hexerei: Secret Rite effect, which enhances Hexerei characters.
Hexerei: Secret Rite When Klee deals DMG with Normal Attacks, Elemental Skills, or Elemental Bursts, she gains 1 Boom Badge that lasts 20s. Each type of attack can grant at most 1 Boom Badge this way, and each badge has its own independent timer. While Klee has 1/2/3 Boom Badges, her special Charged Attack Boom-Boom Strike deals 115%/130%/150% of its original DMG.
Level 90 and every talent to 10
5,377,500
Mora 17 material lines
Ascension to 90
420,000
Mora 9 materials · 6 steps
All 3 talents to 10
4,957,500
Mora 3× the single-talent bill
20,000Mora
40,000Mora
60,000Mora
80,000Mora
100,000Mora
120,000Mora
Total to level 90
420,000 Mora
12,500Mora
17,500Mora
25,000Mora
30,000Mora
37,500Mora
120,000Mora
260,000Mora
450,000Mora
700,000Mora
One talent to 10
1,652,500 Mora
All 3 talents to 10
4,957,500 Mora
C1Attacks and Skills have a certain chance to summon sparks that bombard opponents, dealing DMG equal to 120% of Sparks 'n' Splash's DMG.
C2Being hit by Jumpy Dumpty's mines decreases opponents' DEF by 23% for 10s.
C3Increases the Level of Jumpy Dumpty by 3. Maximum upgrade level is 15.
C4If Klee leaves the field during the duration of Sparks 'n' Splash, her departure triggers an explosion that deals 555% of her ATK as AoE Pyro DMG.
C5Increases the Level of Sparks 'n' Splash by 3. Maximum upgrade level is 15.
C6While under the effects of Sparks 'n' Splash, Klee will regenerate 3 Energy for all members of the party (excluding Klee) every 3s. When Sparks 'n' Splash is used, all party members will gain a 10% Pyro DMG Bonus for 25s.

Klee's outfit. A set of clothing for an energetic child that even comes with a matching leather backpack.

An exquisite outfit Klee wears only for the most important performances. The colors are brilliant, like a cake adorned with cream flowers and crowned with scarlet candles. With it comes happiness and smiles that will fill your adventures.
Names, descriptions and art from the game data. Pick an outfit on the stage to see it full size.